You know it, you love it, or you may hate it; it's the donut everyone makes when they first learn how to use Blender. I first wanted to try my hand at making 3-D models and digital animation to see what the process was like, and if I'd like to implement that tool into my workflow. The answer: it was a lot of work for what seems like very little, and involved a lot of troubleshooting for my tastes (although not TOO much that I'd never consider doing it again). I tried to make a loaf of bread as my second project in Blender, but ended up struggling with it so much that I put it down. Searching for a solution to problems such as proper vector faces requires that I know what terminology to use beyond "how do I make the triangles not break." Overall, I put it down, but would be willing to pick it back up in the future, maybe even to try and figure out Grease Pencil.
Made in Blender 3.6 - fun story, I actually tried to follow the classic donut tutorial all the way back in 2019, but ended up getting a face-plane vector stuck to the middle of my donut and it just wouldn't disappear from the model! I hit Undo a lot, I tried deleting the object, and I even loaded an earlier version of the file, and the grey floor stuck to my grey torus was still adamant on sticking around. I ended up trying again a whole five years later, sucking down my shame and powering through it.
[8-29-2023]